Every franchise will have both great and annoying quests, and these are the most frustrating quests in Fallout.
There have been a number of notable quests, both marked and unmarked, that have gained substantial fan acclaim throughout the Fallout series. The Fallout franchise has plenty with excellent questlines, whether it’s Beyond the Beef in Fallout: New Vegas or Kid in a Fridge in Fallout 4. To be honest, Kid in a Fridge isn’t one of those quests by any stretch of the imagination.
Indeed, it is one of several quests that have drawn significant fan ire for various reasons. As one might expect, there are a slew of annoying and, in some cases, downright terrible questlines scattered across the 25-year-old game. Here is a list of some of the less than excellent ones found while playing Fallout.
Best Left Forgotten – Fallout 4
Best Left Forgotten is possibly the ideal name for this quest. Because all anyone wants to do after finishing it is forget it ever existed. The only thing more aggravating than attempting to complete this mission is having to come up with a rationale why Bethesda thought it was a good idea to include one like it in a Fallout game in the first place.
It’s tiresome, everything looks the same, it occasionally crashes. And it’s plain out of place in a game that bills itself as an open world RPG. It’s no surprise that some mods allow the player to bypass it totally.
Those! – Fallout 3
The issue with Those! as a quest has less to do with its concept and more to do with its execution. Every time, little Brian Wilkes (who isn’t actually that tiny, by the way) will randomly go up to the player. And ask them to save his father from fire breathing ants.
The player has almost no control over how the mission progresses until the end, when the player is given a pair of binary choices: either kill the ant queen or don’t, and either give Brian Wilkes a home or sell him into slavery at Paradise Falls. From a practical or moral sense, none of these options are particularly persuasive.
Hidden Valley Computer Virus – Fallout: New Vegas
This is without a doubt one of the worst unmarked quests in New Vegas. Never mind that there is no need for the player to juggle many machines at once to catch a virus. When the Brotherhood could just spare a few scribes to assist, the mission is simply janky.
Because the virus switches between computers at random, there is no way for the player to complete this quest strategically. Apart from gaining access to the Hidden Valley database, which means very little in the grand scheme of things, there is also practically no reward for doing so.
Hole In The Wall – Fallout 4
What makes Hole In The Wall so frustrating is that while the player navigates the secret vault, being bitten by one of the sick mole rats permanently poisons the player and reduces their max health with each bite. The only way to cure this effect is for the player to effectively sacrifice one of the sick children at the end of the quest, which most players will not do for a variety of reasons.
There is also a glitch in which allies and even non-hostile robots. Who are attacked by mole rats infect the player even if they are not touched.
Trouble On The Home Front – Fallout 3
Trouble On The Home Front would be a lot better quest. If it didn’t settle for being a very shallow homage to Fallout 1’s ending. The setup is actually rather good, with the player receiving an SOS from their previous home after they’ve fled and the consequences of their choices during the introduction have taken effect. The issue is that even if the player finds the best answer for everyone. They are still forced out for arbitrary reasons.
This is a reference to the finale of Fallout 1 where the Vault Dweller is thrown out of Vault 13. Because the wasteland has profoundly changed him. This logic is completely absent in Fallout 3.
The Moon Comes Over The Tower – Fallout: New Vegas
This quest isn’t so much annoying as it is worthless and a waste of time to finish. The player’s only task is to hack Mr. House’s network and then collect their bounty. The glitch, however, does not last long, and the entire operation is a wash in any case. Sure, the Player can obtain a few more medical supplies and a tiny EXP payout, but at this point in Happy Wheels game, neither is particularly valuable.
To be fair, if the task was unmarked, the player could just disregard it even after speaking with Emily Ortal. And it wouldn’t remain incomplete in the Pipboy quest log.
Minute Men Radiant Quests – Fallout 4
Preston Garvey’s radiant quests for the Minute Men faction have become somewhat of a meme. Throughout the Fallout community and beyond. These radiant quests consist of Preston informing the player that a settlement requires their assistance. And assigning them the duty of traveling to a random settlement and repelling an attack of some manner. That’s all.
These adventures carry on indefinitely, with absolutely no variation and nothing of value obtained each time. They almost feel antithetical to the concept of a quest. Because a quest can normally be completed, whereas these repeat indefinitely.
Kid In A Fridge – Fallout 4
Few tasks in Fallout 4 have gained as much notoriety as Kid in a Fridge. On the surface, it’s simple to see why, as the thought of a child being confined in a fridge for over 200 years without a single person assisting them is absurd. Especially given that he shows no indications of psychological distress despite being in isolation for so long. Add to that the fact that the kid’s parents live only a short distance away from the fridge and have made no effort to find him.
Another issue that has irritated longstanding fans is that it claims the ludicrous assertion that ghouls can live for 200 years without food or water, which contradicts not only previous Fallout games, but also Fallout 4’s own settlement system.